HealingMatgo scoring guide: Brights, Animals, Ribbons and Junk, plus Go, penalties and multipliers

“I have no idea how many points I got.” That is what most first-time HealingMatgo players say. This guide covers how points build up, how they get multiplied, and what is exchanged at the end all in one place. Follow along slowly and it is not hard.

1. Where do you see your score?

Below each player’s box on the board there are four boxes: pts · Go · Shk · Ppk. “pts” is the score you have collected so far. Each time you capture a card, the counts in the Bright, Animal, Ribbon and Junk boxes above go up, and your score is set by those counts.

Game board showing the score and card boxes

Above each player there are Bright, Animal, Ribbon and Junk boxes, and the number of captured cards is shown on the right of each box. Below the player box are the pts, Go, Shk and Ppk numbers. (Screenshot shows the Korean interface.)

2. Score table by card type

Type Score
Bright 3 Brights 3 pts (2 pts if the Rain Bright is among them), 4 Brights 4 pts; 5 Brights score very high
Animal (Meong) From 5 cards: (cards − 4) pts. 5 cards = 1 pt, 6 = 2 pts, 7 = 3 pts…
Godori Collect all 3 bird Animals (Feb, Apr, Aug) for +5 pts
Ribbon From 5 cards: (cards − 4) pts
Red / Blue / Grass Ribbons Collect all 3 of each for +3 pts
Junk From a total of 10 or more: (total − 9) pts. Double Junk counts as 2, a single Junk as 1
Good to know: the card sets
  • 5 Brights: Jan, Mar, Aug, Nov, Dec (the Dec Bright is the Rain Bright)
  • 3 Godori cards: the Feb, Apr and Aug Animals (birds)
  • Red Ribbons: Jan, Feb, Mar Ribbons / Grass Ribbons: Apr, May, Jul Ribbons / Blue Ribbons: Jun, Sep, Oct Ribbons
  • When you capture the Sep Animal, you are asked “Move it to Double Junk?” If you move it, it counts as 2 Junk.

Five Brights are worth a lot, so they are a big chance to change the course of a round. Please check the exact numbers in the result window of each round.

3. Go and Stop

When your score is at least the Finish score (7 pts) and higher than your score at your last Go, a “Go?” window appears. Press Stop and you win and the round is settled; press Go and the round continues.

Go/Stop popup

A table shows your score, Go count, score at last Go, opponent score, and “If you Stop now (excl. multipliers): about ○○ pts”. The Go (blue) and Stop (orange) buttons are below. (Screenshot shows the Korean interface.)
  • Each time you call Go, the winner’s score gets +1 pt (1 Go +1, 2 Go +2…).
  • If your score does not go up after you call Go, you are not asked again at the same score.
  • On your last 10th move, the round is settled right away without a question.
  • If both sides use all 10 moves and nobody finishes, it is a draw (no points move). It is also a draw if the deck runs out.

4. Multiplying after a win: the order of multipliers

The winner’s base score is current score + Go count. If any of the items below apply, they are multiplied in order. At the end, × Point rate (100) gives the points that actually change hands.

Order Item Multiplier
1 3 Go or more 3 Go ×2, 4 Go ×4, 5 Go ×8 …
2 Shake · Bomb ×2 for each time (1 time ×2, 2 times ×4)
3 First Ppeok ×2 if you made a Ppeok on your first move
4 Meongtta ×2 with 7 or more Animals
5 Go Penalty If the side that called the last Go lost, the winner gets ×2
6 Mission success Mission multiplier (×2 or ×3)
7 Bright Penalty ×2 if the winner has 3 or more Brights and the loser has 0 Brights
8 Junk Penalty ×2 if the loser has few Junk compared with the winner, who collected many (check the exact card-count rule in the ‘Junk Penalty’ label on the result window)
9 Animal Penalty ×2 if the winner has 5 or more Animals and the loser has 0 Animals
Result popup

Bright 3 pts, Animals · Ribbons · Combos 2 pts, Junk 1 pt make a total of 6 pts, and 1 pt for Go is added. Below that you can see the ‘Final score (incl. penalties & multipliers)’, the point rate 100, and the settlement, in order. (Screenshot shows the Korean interface.)
One exception

If the loser did not capture a single card, the result is 0 pts even though you won.

5. Reading the labels in the result window

The bottom line of the result window shows, in words, the penalties and multipliers that applied to the round. These include Bright Penalty · Junk Penalty · Animal Penalty · Go Penalty · First Ppeok · Meongtta · Shake N times · Mission xN. If you are not sure what one means, check the table above again. If you used the item Go Insurance and lost after calling Go, the Go Penalty is waived and the score is halved (rounded up).

FAQ

Q. Scoring is too hard. Do I really need to know it?
At first, it is enough to remember just ‘at 7 pts or more, Stop or Go’. The result window shows the whole calculation.
Q. Are multipliers added or multiplied?
They are multiplied, one after another in the order of the table.
This article is based on the screens and rules of the new HealingMatgo version (as of November 2026). They may change with later updates.

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