HealingMatgo Opponents 1-5: Minsu, Grandma Sunja, Cheolsu, Yeonghui and Boss Park
When you play against the computer in HealingMatgo, there are 15 opponents in all. Each has a different name, face and personality, so the mood of a round changes quite a bit depending on who you pick. This article introduces No. 1 to No. 5: Minsu, Grandma Sunja, Cheolsu, Yeonghui and Boss Park.
You can pick anyone you like from the very start. No opponent is locked or needs a key. Read on and pick the opponent that fits your mood today.
1. Where do I choose an opponent?
Before you start a game, you can open the opponent selection window from the waiting screen. You can choose an opponent only in “Start game” (Endless mode). In Single Match, Tournament and War of the Gods, the bracket or the gods are set for you, so you do not choose. After a fresh install, the opponent is No. 1 Minsu and your character is u01.
The opponent you choose is saved on this computer for each profile (your name). Even after you restart, the same opponent stays selected.
2. Opponents 1-5 at a glance
| No. | Name | Personality | Catchphrase | Skill ladder |
|---|---|---|---|---|
| 1 | Minsu | Beginner · Hot-headed | Um… Double Junk, right? | #1 (weakest) |
| 2 | Grandma Sunja | Careful · Calm | Take it slow, slow. | #5 |
| 3 | Cheolsu | Reckless · Hot-headed | Go! Always Go! | #3 |
| 4 | Yeonghui | Sharp | I’ve already done the math. | #8 |
| 5 | Boss Park | Show-off · Greedy | Up the rate? Shake! | #6 |
Each opponent has a personality (how often they make mistakes, how easily they get excited and so on), and separately there is a set order of real playing strength. From weakest to strongest it goes Minsu → Uncle Dongsik → Cheolsu → Mina → Grandma Sunja → Boss Park → Old Man Deokbae → Yeonghui → Driver Sangcheol → Boss Okja → Teacher Hyejin → Jaemin → Master Kang → Hwatu Sage → Madam Tazza. The 10 gods sit above the top of this ladder. The Single Match and Tournament brackets are also built using this order (weaker opponents early, stronger opponents in the final). The number of stars on the selection screen reflects personality values only, so it does not exactly match this order.
3. Meet them one by one
No. 1 Minsu (Beginner · Hot-headed)
- Catchphrase: Um… Double Junk, right?
- Skill ladder position: #1 of 15 (weakest)
- This is the opponent chosen by default when you first start. As the catchphrase suggests, he often mixes up even Double Junk, so he is a good practice opponent for your first rounds while you learn the rules.
- He has a relatively high chance of deliberately playing a lower-ranked move (a mistake) among the 15, and he thinks slowly.
- His tendency to call Go is average (neutral), and he almost never shakes.
No. 2 Grandma Sunja (Careful · Calm)
- Catchphrase: Take it slow, slow.
- Skill ladder position: #5 of 15
- She makes few mistakes and hardly ever gets flustered. Even when she is behind, she does not waver much.
- She is careful about calling Go, so you will often see her pile up points and then finish the round without hurrying.
- She is one step above Minsu but still in the lower middle, so she suits players who have gotten a little used to the rules.
No. 3 Cheolsu (Reckless · Hot-headed)
- Catchphrase: Go! Always Go!
- Skill ladder position: #3 of 15
- As his catchphrase says, he is an opponent who calls Go very often (among the highest Go tendency of the 15). They say that when he is behind by 3 points or more, he gets more excited, plays worse and calls Go even more.
- That makes this opponent fun because you can let him call Go and then turn it around. He also shakes now and then.
- He thinks fast, so he plays his cards quickly.
No. 4 Yeonghui (Sharp)
- Catchphrase: I’ve already done the math.
- Skill ladder position: #8 of 15
- She makes very few mistakes (0.04) and her tendency to call Go is average. As her catchphrase says, she is a sharp opponent who calculates quickly.
- Her star count looks the same as Grandma Sunja’s, but in real play Yeonghui is stronger. Do not underestimate her just by looking at the stars on the selection screen.
- From here on it becomes hard to win easily. Try her after plenty of practice.
No. 5 Boss Park (Show-off · Greedy)
- Catchphrase: Up the rate? Shake!
- Skill ladder position: #6 of 15
- He is an opponent who loves to shake. His preference for shaking is high (0.9), so he shakes readily when conditions allow. His tendency to call Go is also above average (1.20).
- Shaking can make scores bigger, so rounds against him tend to have big swings in points. If you lose once you lose a lot, but if you win you win just as big.
4. Who should I face first?
- If you are new, pick Minsu. He makes many mistakes, so you can play while checking the rules.
- If you want to beat Go, pick Cheolsu. He calls Go often, so you can practice watching the opponent’s score and stopping it.
- If you want to feel how shaking changes the score, pick Boss Park.
- If you want to really test your skill, pick Yeonghui. She is 8th on the ladder, so she is a lot stronger.
The voice lines the opponents speak during a round (Go, Stop, exclamations and so on) are sound files, so this article does not write them out. Please listen to them in the game.
5. What this article covers and what comes next
Opponents 6-10 (Old Man Deokbae, Mina, Uncle Dongsik, Boss Okja, Driver Sangcheol) and 11-15 continue in the next articles. For your own character, see How to choose your character from 4 types.
The 15 opponents look at the same information but play differently. Some are aggressive and call Go often, some avoid losses and Stop early, and some value defense, and their strength is also set by the ladder order. They also take small hints from your habits, such as whether you Stop early or call Go often. The effect is small, though, and they do not read hidden information such as your hand. If you turn off the “Remember-me feature”, they stop using these hints too (article on chatting with opponents).
