5 Bonus Junk item – Adds 5 Bonus Junk (Double Junk) to this round

The items have changed from those in older versions of HealingMatgo. This post was newly rewritten based on the 10 items now in the game. When the game is updated, prices and effects may change.
| It’s an item that adds 5 more Bonus Junk (Double Junk) to the Hwatu cards this round to make the round richer. |
At a glance
| Item | Details |
|---|---|
| Item name | 5 Bonus Junk |
| HP price | 300 HP |
| When to use it | Before the round starts |
| Effect | Adds 5 Bonus Junk (Double Junk) to this round |
| Duration | This round (back to normal when the round ends) |
| Number of uses | Once per round |
| Conditions for use | Logged in · Endless mode · HP or an owned copy |
What kind of item is it?
Hwatu is usually played with 48 cards, and Bonus Junk (Service Junk) are special Junk added on top of that. If you use this item, 5 Bonus Junk are mixed in this round. Checked with the game engine, the total number of cards becomes 53.
Let’s look at the effect in detail
| Category | Normal round | Use 5 Bonus Junk |
|---|---|---|
| All cards | 48 cards | 53 cards |
| Your hand as first dealt | 10 cards | 10 cards |
| Cards laid on the table | 8 cards | 8 cards |
| Cards left in the deck | 20 cards | 25 cards |
- Bonus Junk are named the five Service Junk cards, and all of them are Double Junk. A Double Junk counts as 2 Junk cards.
- For example, if you capture 8 single Junk and 1 Bonus Junk, the Junk value becomes 10 and you score 1 point for Junk (game engine calculation).
- Bonus Junk are cards with no month, so they can’t be matched with table cards.
- If you have a Bonus Junk in your hand, you can play it without using up your turn. When played it goes straight into your Junk pile, you draw one new card from the deck, and then the same player plays a card again (confirmed with the engine).
- Who gets the Bonus Junk depends on the shuffled cards. It can go to your opponent’s hand too.
- Bonus Junk laid on the table at the start are taken by the dealer, and the same number of new cards are laid from the deck onto the table.
It says ‘5 Bonus Junk are added this round’.
How to use
Items can be used only after logging in. If you aren’t logged in, you’ll see the message ‘Available after logging in’.
- Step 1 Before the round starts, while the ‘Start game’ button is showing, tap the 5 Bonus Junk picture on the item shelf. The item pictures are arranged in 2 columns and 5 rows. Hover over one with the mouse and a small tooltip shows its effect (or the reason you can’t use it).
- Step 2 The game pauses briefly, the screen dims, and an ‘Item’ description window opens. A large picture is on the left; the name, HP price and effect description are on the right.
- Step 3 Press [Use] and it takes effect right away. If you have an owned copy from a gift, it goes down by 1 (HP isn’t used); if you have none, the price is deducted from your HP.
- Step 4 When you can’t use it right now, [Use] is dimmed and the reason appears in red text (for example: Not enough HP, Can only be used on your turn).
- Step 5 If you’d rather not use it and just close the window, press [Close] (or the Esc key). The item and your HP stay as they were, and the game continues.
| Item | |
| 5 Bonus Junk 300 HP Adds 5 Bonus Junk (Double Junk) to this round Owned N — no HP used / My HP ○○ → after use △△ |
|
| UseClose | |
The picture above shows the description window redrawn as text. ○○ and △△ show your own HP.
You can also use the keyboard: Enter or Space = press the selected button, Left/Right arrow keys or Tab = move between buttons.
When is a good time to use it?
- In a round where you’re going for Junk points, you can hope for the effect of having more Double Junk. Whether they land in your hand is down to luck, though.
- It’s worth trying when you want to change up a round.
- Please keep in mind that they can also go to your opponent. It isn’t an item that only helps you.
Things to watch out for and limits
These are the conditions for use set by the game.
| In cases like these | Messages shown on the screen |
|---|---|
| When you aren’t logged in | Available after logging in |
| Rounds in modes other than Endless (Single Match, Tournament, War of the Gods) | Only usable in Endless mode |
| Items already used this round | Already used this round |
| When not to use it | Can only be used before the game starts |
| When another window (popup) is open | Can’t be used right now |
| When you don’t have enough HP (and no owned copy) | Not enough HP (300 HP needed) |
It can only be used before the round starts, and once per round. When the round ends, the Bonus Junk are taken out again.
HP and the daily gift
Items are paid for with HP (Healing Points). The moment you press [Use], HP goes down by the price, and if you don’t have enough HP you can’t use it (your balance never goes negative). HP can be earned as a reward for winning a round or making a great hand.
Once a day, when you connect, you receive 1 item as a gift. It is 1 random item out of the 10 items. Even if you log in again the same day or restart the game, the gift is only once (the date is based on your own computer’s date).
An item received as a gift is shown next to its shelf picture as ×count. When you use that item, one owned copy is used first instead of HP, and HP doesn’t go down. If you have an owned copy you can use it even when you’re short of HP (the once-per-round limit still applies, though).
Frequently asked questions
All 10 items at a glance
Tap a name to go to that item’s post. All ten can be used now.
| Item | Price | When to use it | Effect in one line |
|---|---|---|---|
| 1. Extra Time | 200 HP | Your turn | Time to play a card: 10 sec → 30 sec |
| 2. Undo Move | 250 HP | Your turn | Rewinds two moves to the start of your turn |
| 3. Coach Hint | 300 HP | Your turn | Teacher Computer tells you the card to play and why |
| 4. Big Point Rate | 200 HP~ | Before the round starts | Greatly raises the point rate |
| 5. Go Insurance | 300 HP | Your turn | Lose after calling Go and the points are halved (rounded up) |
| 6. Sleepy Computer | 200 HP | Before the round starts | The computer plays the wrong card |
| 7. Match Highlight | 100 HP | Your turn | Cards you can capture glow |
| 8. Deck Peek | 150 HP | Your turn | Top card of the deck, 3 seconds |
| 9. Opponent Peek | 250 HP | Your turn | Opponent’s hand, 3 seconds |
| 10. 5 Bonus Junk | 300 HP | Before the round starts | 5 more Bonus Junk (Double Junk) |
| « Previous: Opponent Peek |
Undo Move, Coach Hint and Go Insurance have been officially released. Undo Move · Coach Hint · Go Insurance
When you use an item, the opponent character may react with a short line. This speech bubble is just for atmosphere and has nothing to do with the item’s effect, and you can turn it off under ‘Opponent chat settings…’ in the ☰ menu. For details, see the post HealingMatgo, where you chat with your opponent.
Learn more
· See all game item posts
· HealingMatgo Hand Guide (if you’re curious about scoring and rules)
· Download the game → https://healingmatgo.com/download
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