Extra Time item – From 10 seconds to 30 seconds to play a card

The items have changed from those in older versions of HealingMatgo. This post was newly rewritten based on the 10 items now in the game. When the game is updated, prices and effects may change.
| If the short time to play a card has been making you feel rushed, this is an item that extends this round’s time limit from 10 seconds to 30 seconds. |
At a glance
| Item | Details |
|---|---|
| Item name | Extra Time |
| HP price | 200 HP |
| When to use it | Your turn |
| Effect | Time limit to play a card: 10 sec → 30 sec |
| Duration | This round (returns to 10 seconds when the round ends) |
| Number of uses | Once per round |
| Conditions for use | Logged in · Endless mode · HP or an owned copy |
What kind of item is it?
In HealingMatgo, when your turn comes, the time you have to play a card is set. By default it’s 10 seconds. When the remaining time falls to 4 seconds or less, it warns you with a red number, a ticking sound and a red flash at the edges of the screen, and when the time reaches 0, one card is played automatically.
Extra Time is an item that extends this time limit to 30 seconds. It can help if you like to think slowly or the screen is still unfamiliar to you.
Let’s look at the effect in detail
| Category | Base | After using Extra Time |
|---|---|---|
| Your time limit to play a card | 10 seconds | 30 seconds |
| When the red warning starts | 4 seconds or less left | 4 seconds or less left (same) |
- When you use the item, the time limit applies as 30 seconds on every one of your turns for this round.
- The time limit number simply changes to 30 seconds. Time that has already passed still counts as passed. So it’s roomiest when you use it right as your turn begins.
- When the round ends, the time limit returns to 10 seconds. If you want it for the next round too, you have to use it again in that round.
- The message says ‘Extra Time! You have 30 seconds to play a card this round’.
Think of it as your turn clock changing from 10 seconds to 30 seconds. It has nothing to do with the time the computer takes to play a card.
How to use
Items can be used only after logging in. If you aren’t logged in, you’ll see the message ‘Available after logging in’.
- Step 1 When it’s your turn and you need to play a card, tap the Extra Time picture on the item shelf. The item pictures are arranged in 2 columns and 5 rows. Hover over one with the mouse and a small tooltip shows its effect (or the reason you can’t use it).
- Step 2 The game pauses briefly, the screen dims, and an ‘Item’ description window opens. A large picture is on the left; the name, HP price and effect description are on the right.
- Step 3 Press [Use] and it takes effect right away. If you have an owned copy from a gift, it goes down by 1 (HP isn’t used); if you have none, the price is deducted from your HP.
- Step 4 When you can’t use it right now, [Use] is dimmed and the reason appears in red text (for example: Not enough HP, Can only be used on your turn).
- Step 5 If you’d rather not use it and just close the window, press [Close] (or the Esc key). The item and your HP stay as they were, and the game continues.
| Item | |
| Extra Time 200 HP Your time to play a card this round goes from 10 to 30 seconds Owned N — no HP used / My HP ○○ → after use △△ |
|
| UseClose | |
The picture above shows the description window redrawn as text. ○○ and △△ show your own HP.
You can also use the keyboard: Enter or Space = press the selected button, Left/Right arrow keys or Tab = move between buttons.
When is a good time to use it?
- Table cards that match can be several, so it can help when you can’t decide which to play first.
- Used together with Match Highlight, you can pick calmly while watching the glowing cards.
- In a round with a big decision, such as whether to call Go, you can worry less about the time.
- If HealingMatgo is still new to you, using it for a round or two to get used to the screen is one way to go.
Things to watch out for and limits
Below are the conditions for use set by the game. If the conditions aren’t met, the item can’t be pressed and the reason appears on the screen.
| In cases like these | Messages shown on the screen |
|---|---|
| When you aren’t logged in | Available after logging in |
| Rounds in modes other than Endless (Single Match, Tournament, War of the Gods) | Only usable in Endless mode |
| Items already used this round | Already used this round |
| When not to use it | Can only be used on your turn |
| When another window (popup) is open | Can’t be used right now |
| When you don’t have enough HP (and no owned copy) | Not enough HP (200 HP needed) |
It can only be used once per round. In a round where it’s already been used, it says ‘Already used this round’. Because you have to press [Use] in the description window that appears before use, you get one more chance to think about whether to use it.
HP and the daily gift
Items are paid for with HP (Healing Points). The moment you press [Use], HP goes down by the price, and if you don’t have enough HP you can’t use it (your balance never goes negative). HP can be earned as a reward for winning a round or making a great hand.
Once a day, when you connect, you receive 1 item as a gift. It is 1 random item out of the 10 items. Even if you log in again the same day or restart the game, the gift is only once (the date is based on your own computer’s date).
An item received as a gift is shown next to its shelf picture as ×count. When you use that item, one owned copy is used first instead of HP, and HP doesn’t go down. If you have an owned copy you can use it even when you’re short of HP (the once-per-round limit still applies, though).
Frequently asked questions
All 10 items at a glance
Tap a name to go to that item’s post. All ten can be used now.
| Item | Price | When to use it | Effect in one line |
|---|---|---|---|
| 1. Extra Time | 200 HP | Your turn | Time to play a card: 10 sec → 30 sec |
| 2. Undo Move | 250 HP | Your turn | Rewinds two moves to the start of your turn |
| 3. Coach Hint | 300 HP | Your turn | Teacher Computer tells you the card to play and why |
| 4. Big Point Rate | 200 HP~ | Before the round starts | Greatly raises the point rate |
| 5. Go Insurance | 300 HP | Your turn | Lose after calling Go and the points are halved (rounded up) |
| 6. Sleepy Computer | 200 HP | Before the round starts | The computer plays the wrong card |
| 7. Match Highlight | 100 HP | Your turn | Cards you can capture glow |
| 8. Deck Peek | 150 HP | Your turn | Top card of the deck, 3 seconds |
| 9. Opponent Peek | 250 HP | Your turn | Opponent’s hand, 3 seconds |
| 10. 5 Bonus Junk | 300 HP | Before the round starts | 5 more Bonus Junk (Double Junk) |
| Next: Undo Move » |
Undo Move, Coach Hint and Go Insurance have been officially released. Undo Move · Coach Hint · Go Insurance
When you use an item, the opponent character may react with a short line. This speech bubble is just for atmosphere and has nothing to do with the item’s effect, and you can turn it off under ‘Opponent chat settings…’ in the ☰ menu. For details, see the post HealingMatgo, where you chat with your opponent.
Learn more
· See all game item posts
· HealingMatgo Hand Guide (if you’re curious about scoring and rules)
· Download the game → https://healingmatgo.com/download
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