Coach Hint item – Teacher Computer tells you the card to play and why

The items have changed from those in older versions of HealingMatgo. This post was newly rewritten based on the 10 items now in the game. When the game is updated, prices and effects may change.
| It’s an item where Teacher Computer tells you, in a speech bubble, the card to play this turn and the reason. You always make the decision. |
At a glance
| Item | Details |
|---|---|
| Item name | Coach Hint |
| HP price | 300 HP |
| When to use it | Your turn |
| Effect | It tells you the card to play this turn and why (it only judges from cards you can see) |
| Duration | During this turn (the marks are cleared on your next turn) |
| Number of uses | Once per round |
| Conditions for use | Logged in · Endless mode · HP or an owned copy |
What kind of item is it?
It’s reassuring when an expert beside you whispers ‘try playing this card’. Coach Hint is an item where Teacher Computer plays that role. It shows on the screen which card would be good to play on your current turn, and why.
It is only ever a reference, though. The speech bubble also says ‘You decide’.
Let’s look at the effect in detail
- The recommended card in your hand gets a gold outline and sparkle, with an arrow bobbing above it.
- A speech bubble appears below the card. Its format is ‘Try playing this card — reason (You decide)’.
- If the card allows a Shake, ‘Try a Shake’ is added to the end of the speech bubble, and if the card makes a Bomb, ‘Use a Bomb’ is added.
- While it’s calculating, it shows ‘Teacher Computer is thinking…’. The calculation takes about 1.5 seconds at most.
It helps with follow-up questions in the same turn too
If you used Coach Hint this turn, a line of advice is also added to the question windows that follow in that turn.
| When a question comes up | The shape of the hint message |
|---|---|
| When choosing between two table cards | Hint: the marked card is recommended — reason |
| When asked whether to Shake | Hint: Try a Shake — your score doubles |
| When asked about Gu-jja (whether to move it over as Double Junk) | Hint: moving it as Double Junk (or keeping it as Animal) is recommended — reason |
| When asked Go or Stop | Hint: Go (or Stop) is recommended — reason |
Every hint message ends with ‘(You decide)’. When it asks about Shake, the hint is always ‘Do it’, because a Shake doubles your score.
Examples of reason messages
The reason messages are made so that they’re attached only when they’re true by actual calculation. Here are some typical ones.
| What kind of recommendation | Reason message |
|---|---|
| When you can capture a Bright | You can capture a Bright |
| When you can capture a Double Junk | You can capture a Double Junk |
| When the score is calculated to go up | The score goes up |
| When capturing the cards your opponent is aiming for first | Capture the good cards your opponent is aiming for first |
| When there is no standout reason and it’s the most favorable by calculation | Simulated many times, it comes out the most favorable |
| When Go is worth considering | Calling Go raises your average score |
| When Stop is worth considering | The opponent can soon complete a big combination / there are few turns left / calling Go could get you overtaken |
Let’s check with an example (calculated with the game engine)
| Situation | Recommendation | Reason |
|---|---|---|
| When you hold a Bright and a Junk card of the same month is on the table | Jan Bright play | You can capture a Bright |
| When you hold three cards of the same month and none of that month is on the table | play Mar Ribbon and Shake | When you Shake, your score doubles |
| When you hold three cards of the same month and one of that month is on the table | Bomb with Mar Ribbon | With a Bomb you capture the same-month cards all at once and your score doubles |
Coach Hint uses only information a person can see. It uses public information such as your hand, the table cards, the cards you’ve captured and the score, but it doesn’t look at the computer’s hand or the actual order of the deck.
How to use
Items can be used only after logging in. If you aren’t logged in, you’ll see the message ‘Available after logging in’.
- Step 1 When it’s your turn and you need to play a card, tap the Coach Hint picture on the item shelf. The item pictures are arranged in 2 columns and 5 rows. Hover over one with the mouse and a small tooltip shows its effect (or the reason you can’t use it).
- Step 2 The game pauses briefly, the screen dims, and an ‘Item’ description window opens. A large picture is on the left; the name, HP price and effect description are on the right.
- Step 3 Press [Use] and it takes effect right away. If you have an owned copy from a gift, it goes down by 1 (HP isn’t used); if you have none, the price is deducted from your HP.
- Step 4 When you can’t use it right now, [Use] is dimmed and the reason appears in red text (for example: Not enough HP, Can only be used on your turn).
- Step 5 If you’d rather not use it and just close the window, press [Close] (or the Esc key). The item and your HP stay as they were, and the game continues.
| Item | |
| Coach Hint 300 HP Teacher Computer tells you which card to play this turn and why. It only judges from cards you can see. Owned N — no HP used / My HP ○○ → after use △△ |
|
| UseClose | |
The picture above shows the description window redrawn as text. ○○ and △△ show your own HP.
You can also use the keyboard: Enter or Space = press the selected button, Left/Right arrow keys or Tab = move between buttons.
When you press [Use], the recommendation is calculated first, and only if the calculation succeeds is HP (or an owned copy) spent. If you play a card yourself during the calculation or another window opens, that use is canceled and nothing is deducted.
When is a good time to use it?
- It helps if you still have no sense of which card to play. Since it shows the reason too, it’s also good for learning why that card.
- It doesn’t mean the recommendation is always the winning move. Hwatu also depends on the cards flipped from the deck and your opponent’s choices.
Things to watch out for and limits
These are the conditions for use set by the game.
| In cases like these | Messages shown on the screen |
|---|---|
| When you aren’t logged in | Available after logging in |
| Rounds in modes other than Endless (Single Match, Tournament, War of the Gods) | Only usable in Endless mode |
| Items already used this round | Already used this round |
| When not to use it | Can only be used on your turn |
| When another window (popup) is open | Can’t be used right now |
| When you don’t have enough HP (and no owned copy) | Not enough HP (300 HP needed) |
| While the hint is being calculated | Teacher Computer is thinking |
For this turn only. The marks are cleared when your next turn comes, and since it can only be used once per round, you can’t use it again in the same round. The recommendation is just a reference, and you decide whether to follow it.
HP and the daily gift
Items are paid for with HP (Healing Points). The moment you press [Use], HP goes down by the price, and if you don’t have enough HP you can’t use it (your balance never goes negative). HP can be earned as a reward for winning a round or making a great hand.
Once a day, when you connect, you receive 1 item as a gift. It is 1 random item out of the 10 items. Even if you log in again the same day or restart the game, the gift is only once (the date is based on your own computer’s date).
An item received as a gift is shown next to its shelf picture as ×count. When you use that item, one owned copy is used first instead of HP, and HP doesn’t go down. If you have an owned copy you can use it even when you’re short of HP (the once-per-round limit still applies, though).
Frequently asked questions
All 10 items at a glance
Tap a name to go to that item’s post. All ten can be used now.
| Item | Price | When to use it | Effect in one line |
|---|---|---|---|
| 1. Extra Time | 200 HP | Your turn | Time to play a card: 10 sec → 30 sec |
| 2. Undo Move | 250 HP | Your turn | Rewinds two moves to the start of your turn |
| 3. Coach Hint | 300 HP | Your turn | Teacher Computer tells you the card to play and why |
| 4. Big Point Rate | 200 HP~ | Before the round starts | Greatly raises the point rate |
| 5. Go Insurance | 300 HP | Your turn | Lose after calling Go and the points are halved (rounded up) |
| 6. Sleepy Computer | 200 HP | Before the round starts | The computer plays the wrong card |
| 7. Match Highlight | 100 HP | Your turn | Cards you can capture glow |
| 8. Deck Peek | 150 HP | Your turn | Top card of the deck, 3 seconds |
| 9. Opponent Peek | 250 HP | Your turn | Opponent’s hand, 3 seconds |
| 10. 5 Bonus Junk | 300 HP | Before the round starts | 5 more Bonus Junk (Double Junk) |
| « Previous: Undo Move | Next: Big Point Rate » |
When you use an item, the opponent character may react with a short line. This speech bubble is just for atmosphere and has nothing to do with the item’s effect, and you can turn it off under ‘Opponent chat settings…’ in the ☰ menu. For details, see the post HealingMatgo, where you chat with your opponent.
Learn more
· See all game item posts
· HealingMatgo Hand Guide (if you’re curious about scoring and rules)
· Download the game → https://healingmatgo.com/download
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